VIRTUAL HERITAGE

 
Contact person
 
marcello@sssup.it

Overview


Cultural Heritage is an important resource for any country from several perspectives, not least the economic one. Whether it deals with paintings, sculptures, monuments or other artifacts, wear and tear of time raises questions about restoration, conservation and fruition issues. Some of these questions may find an answer in the technological solutions provided by technical-scientific research.
Virtual Heritage is a term being coined for the use of Virtual Environments and other digital techniques to reconstruct and preserve historical monuments and artifacts. Its applications are numerous, starting from conservation (virtual reconstructions of monuments or specimen altered or destroyed by time or human actions) to promotion (through a compelling and interactive technology), to fruition (virtual expositions difficult or impossible to actually realize) to education and divulgation (acting as a powerful storytelling mean).

In latest years PERCRO developed a large numbers of applications related to Virtual Heritage, making use of different VR hardware solutions, involving immersive environments and high-levels of user interaction.
Besides EU projects elsewhere described, like PUREFORM and CREATE, a number of local projects have been carried out which are hereby described.

All the described projects, with the exception of non-interactive movies, have been developed using the XVR technology.


The Museum of Pure Form
The Museum of Pure Form is a virtual reality system where visitors can interact with digital models of sculptures through the sense of touch.
The project, ended in 2003, aimed at the creation of a virtual gallery of digital sculptures where to carry out the exploration of new paradigms of fruition by visual and tactile interaction with the sculptures, allowing also visually impaired users to access artworks.
The project provided also a web site with structured documents including multimedia data.
Several permanent installations have been realized across Europe, notably in England, Spain and Sweden.

A permanent installation is hosted at Museo dell'Opera del Duomo, in Pisa.

More here or on the MPF website.
Aims:
Preservation, Fruition, Documentation
Technologies:
Haptics, CAVE, 3D Scan, Interactive Web 3D


The Virtual Museum of Sculpture of Pietrasanta
This system extends the methodology applied in the MPF to a similar context but with its own peculiarities.
The result is the installation of a Virtual Museum which hosts sculptures scattered all around the world in the same shared space (a stylized square resembling the Cathedral Square of Pietrasanta, the “city of marble and artists” where the sculptures were realized.
The virtual gallery is presented on an extra-wide stereoscopic cylindrical screen (ratio 12:3) which allows for a panoramic and immersive exploration of the virtual environment.

A permanent installation is hosted at Associazione Industriali, in Pietrasanta (LU).

More here.

Video here.
Aims:
Preservation, Fruition, Divulgation
Technologies:
Panoramic Powerwall, 3D Scan

 

Monumento al Descamisado

This project (ongoing) aims to expand the Virtual Museum of Sculpture of Pietrasanta with the insertions of new contents, in particular related to one of the most famous local artists, Leone Tommasi, operating in the middle of XX century. The reconstructed artwork is a monument, commissioned by the former Argentina president Peron and never realized, which was to be one of the greatest in the world, rivaling the Statue of Liberty and the Christ the Redeemer in Rio.
The application will also describe the challenging documental research about historical, architectural and artistic facts with an interactive narration based upon the Information Landscapes paradigm (see below).

Video here.

Aims:
Preservation, Fruition, Divulgation
Technologies:
Panoramic Powerwall, 3D Scan

 

Artistic Craftsmanship in Lucchesia

The idea of creating a multimedia platform to communicate the Artistic Craftsmanship in Lucchesia was born in order to keep alive activities which have contributed in defining this country in terms of history, culture, peculiarity and quality of its products. Artistic Craftsmanship is considered to all intents and purposes an important part of Cultural Heritage. This platform offers then a contribution to preserve this heritage and its memory, by means of a virtual experience inside the processes and the places where bronze sculptures are made. Users can follow from the beginning how such an artwork is created, dwelling on each step of the creation process and analyzing in details the main points. 

Video here.

Aims:
Preservation, Fruition, Edutainment
Technologies:
Interaction, 3D Scan, Multimedia, Video

 

On the tracks of Michelangelo

This project focuses the integration of an educational path describing the historical period related to the presence of Michelangelo in Pietrasanta and to the impulse that this presence gave to the extraction activities aimed to provide the great artist with the valuable marble needed to build the S.Lorenzo church façade, in Florence. By making these somehow misknown historical facts to come out, it is expected, beyond the intrinsic educational value, to stimulate into visitors the desire of personally seeing the described places in such a way to feed novel cultural paths and, consequently, tourist flows.


Aims:
Fruition, Edutainment
Technologies:
Interaction, 3D Modeling, Multimedia, Video


3D of Piazza dei Miracoli, Pisa
The project aimed to the creation of an website, subdivided in one section for professional users and one for general public, hosting a complete documentary data-base and an interactive VR application enabling the 4D visit to Piazza.
The website has become an environment for discussion and scientific knowledge dissemination for schools and general public, by means of a multimedia system aimed to safeguard, exploit, manage and provide information about Piazza dei Miracoli (Pisa, Italy) and its monuments.
 
The VR application is hosted on the Piazza website, or accessible in the multimedia room at Museo dell'Opera, Pisa.

Video here.
Aims:
Fruition, Documentation, Divulgation
Technologies:
Interactive Web 3D


A virtual travel in the Turandot sets
On the occasion of the 80th anniversary of the first representation of Giacomo Puccini's Turandot, a non-interactive Virtual Reality panoramic installation was realized in the context of the exhibition "Giacomo Puccini e Galileo Chini: tra musica e favola dipinta", held in Villa Borbone, Torre del Lago (LU) during summer 2006.
The multimedia installation allowed to "recover and divulgate the fundamental unity of opera elements" (singing, sound and images).
The system is composed by a panoramic screen (ratio 12:3) showing a 3D model of the original sets as represented in the original sketches of Galileo Chini, Turandot's scenographer, and by two transparent screens showing holograms-like images of the actors playing the most famous arias.

More here (Italian only).

Video here.
Aims:
Fruition, Documentation, Edutainment
Technologies:
Panoramic screen, Transparent screen


Camposanto Monumentale
The project produced a 3D reconstruction of  Camposanto Monumentale (Monumental Cemetery) of Pisa, integrated with a multimedia database including the documentation historical-conservative of the structure. Initially conceived and used as a support tool for the design and the management of the structure restoration, it is today used not only as a powerful interface to the Information System of Piazza del Duomo in Pisa but also as a divulgation tool allowing a 4D interactive visit of the monument, in space and time.

A permanent installation is hosted at Museo delle Sinopie, in Pisa.
Aims:
Fruition, Documentation, Interface to database, Restoration
Technologies:
Powerwall, Photorealistic interactive rendering


Livorno Virtuale

On the occasion of the 400th anniversary of the foundation of the city of Livorno, a multimedia exhibition has been held in summer 2007 at Granai di Villa Mimbelli and at Fortezza Nuova, in Livorno. The exhibition included a virtual reality stereoscopic installation showing the development of Livorno starting from its foundation to the XVIII century, with a photorealistic level of detail for the main urban components.
The success of the exhibition pushed toward a prosecution of the project which is foreseen to cover the remaining historical period up to nowadays.

More here (Italian only).

Video here.

Aims:
Fruition, Divulgation
Technologies:
Powerwall, Photorealistic rendering


Museo Fattori
The application is aimed to the interactive navigation in a virtual environment illustrating life and works of Giovanni Fattori, an Italian "Macchiaioli" painter.
The virtual environment is a semi-abstract one, where all the components (several platforms, floating above the sea, each one showing a set of sketches, paintings, and other works of the author, connected with bridges that realize a guided path) are 3D models retrieved by pictorial elements extracted from Fattori's paintings.
This realize a meta-environment where the artistic elements are, at the same time, container and content.
 
The application was demonstrated in an exhibit hel at Museo Fattori, in Villa Mibelli (Livorno) on September 2000.
 
The online version is available here.
Aims:
Fruition, Divulgation
Technologies:
Interactive Web 3D, Non-Photorealistic Rendering


Museo Virtuale Etrusco
The application allows to interactively navigate an old etrusk tomb along with several specimen thereby contained.
Specimen 3D models were realized using laser scanner technologies and subsequently simplified using detail recovering techniques in order to be suitable for real-time rendering whilst preserving their main visual features.
Moreover, the application also simulate the effects of time, showing how the accumulation of dust and minor damages alter the appearance of objects.

Video here.

Aims:
Fruition, Divulgation
Technologies:
Interactive Web 3D, 3D Scan

 

Piero Project

The project was about the 3D reconstruction of the Cappella Maggiore in Arezzo, frescoed by Piero della Francesca. Originally  developed by Princeton University using the VRML technology, it was ported to the XVR environemtn in order to allow a better visual realism and interaction, on the occasion of the ECVP 2007-Renaissance Vision Conference held in Arezzo on August 2007.

More on the Piero Project at Princeton website.



Aims:
Dissemination, Documentation, Teaching
Technologies:
Interactive Web 3D


MASP 2006
The project aimed to interactively visualize a 3D model representing the proposal of renovation of the architectural complex of Maggiano, Lucca (formerly an asylum) as resulting from an architecture competition organized in the framework of a master course.
The installation, exhibited during Spring 2007 at Complesso Monumentale di San Micheletto, Lucca, was composed by a stereo Powerwall and an interaction device used to explore the external and the internal components of the complex.
 

More on the Masp 2006 website (Italian only).

Aims:
Fruition, Urban Planning, , Architectural Walkthrough
Technologies:
Powerwall, Interactive real-time rendering

 

MASP 2007
The project aimed to interactively visualize a 3D model representing the proposal of renovation of the architectural complex of Mercato del Carmine, Lucca as resulting from an architecture competition organized in the framework of a master course.
The installation, exhibited during Spring 2008 at Complesso Monumentale di San Micheletto, Lucca, was composed by a stereo Powerwall and an interaction device used to explore the external and the internal components of the complex.
 
More on the Masp 2006 website (Italian only).

Aims:
Fruition, Urban Planning, Architectural Walkthrough
Technologies:
Powerwall, Interactive real-time rendering

 

Palazzo Boccella
The project aimed to interactively visualize a 3D model representing the proposal of renovation of Palazzo Boccella, an medieval building located in S.Gennaro (LU). Palazzo Boccella will host a multimedia Museum of the Territory which will constitute a bridge between ancient traditions and
new technolgogies.
 
The first step has been to realize an interactve walkthrough in the "future", as the building is still under heavy renovation, and will be followed by the actual realization of the Museum.
Aims:
Fruition, Architectural Walkthrough
Technologies:
Powerwall, Interactive real-time rendering


Pietra Naturale
This high-resolution stereoscopic movie has been showed in two exhibits (Build-Up 2007 in Milan and Marmomacc 2007 in Verona) with a non-interactive stereo Powerwall.
The virtual environment is inspired to a famous series of De Chirico paintings ("Piazza d'Italia"). Its components are used to illustrate different types and qualities of Italian stones and marbles.
Aims:
Fruition, Promotion, Advertising
Technologies:
Powerwall, Non-Photorealistic Rendering


FIRB Archeologia
The objective of this project, using the competences of five unities of complementary researches in a synergy between archaeology and sciences, has been focused on three central moments of the global archaeological experience, the micro-relief and intra-stratigrafico, the extensive monumental relief plane-volumetrico and the virtual musealization, individualized through three cases of study: the tomb of Huy at Tebe Ovest, the monumental zone of the temple of Medinet Madi in the Fayum, both in Egypt, and the site of Khor Rori in Oman.
The results of the different operations of relief on sites and objects related to the different archaeological contexts, have been used for the fruition in a projected virtual environment.

More here.
Aims:
Preservation, Fruition, Documentation
Technologies:
Haptic Interfaces, 3D Scan, Powerwall


Rome in Egypt
This project, funded by the Italian Ministry for University and Research (MIUR) in 2004-2005, aims to provide a repertory of Roman temples in Egypt by means of a website acting as a multimedia research tool to make available, thanks to the Internet flexibility, plans, photographs, drawings, space oriented and navigable maps and links.
The website contains a VR section where it is possible to interactively navigate in a semi-abstract virtual environment composed of a map of the archeological site and several photographs of the same site which are placed onto the map in their correct  location, so as to realize an interactive slideshow providing also geographical information.

More here.


Aims:
Fruition, Conservation, Advertising
Technologies:
Web3D, Information Landscape


Digital Storytelling in the classroom 

In the latest years there is a clear trend towards creating richer educational opportunities for schools in order to increase childrens participation. Constructivism and technology represent an important combination to define innovative educational courses. Storytelling is the fundamental link to convey the use of technology in didactic paths purposely conceived and structured for children, exploiting their natural fondness for using elements of their everyday culture and communication. Starting from texts and stories, selected based on their age, children learn how to interpret and translate into images the content they wish to communicate, building the storyboard of their digital tale and using their creativity on texts, images and other components in order to realize a multimedia application

Video here.

Aims:
Edutainment
Technologies:
Digital Storytelling, Interactive Web3D


Il Piccolo Principe
Computer-based applications using visualization, modeling, simulation and 3D graphics have proved to be powerful tools for teaching many subjects.  In this direction we took care of a project oriented to graphics and interactivity. We merged children’s creativity with a didactic path using technology not only to build an edutainment application, but also to organize a specific educational project protocol, with the final purpose of creating an interactive narrative application where the children assumes the role of coauthors.
In fact the application, inspired to Saint Exupery's Little Prince, makes use of a virtual environment built based on children drawings and voices.
This application is part of a series of edutainment products, including also 3D puzzles and science-games.
 

Aims:
Edutainment
Technologies:
Interactive Web3D


Pencil
This application has been realized for the Institute and Museum of History of Science of Florence inside the European Project Pencil. The life of Galileo Galilei is presented under four different aspects: time, space, people and instruments. The overall structure of his life is represented in a semi abstract 3D space using the metaphor of planes connected by staircases. This space is supported by a database that stores the entities, their representation and their relationships allowing a flexible reorganization of the space depending on the content Each aspect of Galileo’s life is represented by an entity in the space and it is associated with a detailed description provided by an overlayed web page. A particular interesting case is the instruments section, which contains also three-dimensional representations of some of the them.
 
More here.
Aims:
Documentation, Divulgation
Technologies:
Interactive Web3D, Information Landscape



Information Landscapes
Information Landscapes are abstract or semi abstract VEs which exploit the 3D space to map semantic relationships among data into spatial relationship. The reader virtually moves through passages of texts, which are placed within a digitally constructed 3D environment. In time ILs evolved into Multimedia Information Landscapes, which enable exploring different types of contents (including music, video etc.) using the IL navigation metaphor. Possible variants regard the metaphor itself (free navigation vs. guided/semi-guided exploration), the VE authoring method (pre-built vs. dynamically built), the VE type (abstract vs. realistic).
Several ILs have been developed at PERCRO, inspired to artworks like Dante's Inferno, Galileo's Sidereus Nuncius, Saint Exupery's Little Prince and others.
Aims:
Various
Technologies:
Information Landscape


Crowd Predictor
The project aims to investigate the impact of crowds dynamics in the analysis of risks reduction in emergency circumstances, especially in the case of well-known sites which are particularly subjected to tourism and, consequently, extremely crowded. Crowd behavior simulation is used to plan different routes in order not only to evacuate visitors, which represent the main priority, but also to evacuate artworks and other cultural assets (developed in collaboration with IMT Lucca).

Aims:
Urban Planning, Risk Management, Training
Techonologies:
3D real-time rendering, Virtual Crowds, Behaioural algorithms


VICOM
VICOM project aims to investigate technologies enabling services of Virtual Immersive Telepresence based on integrated networks of different type (such as wireless sensors networks, ad-hoc networks, mobile networks etc.).
The project lead to the development of several functional demonstrators. One of the realized scenarios deals with telerestoration, which allows to virtually train restoration operators on digital copies of artworks, by means of a series of multimodal information (2D/3D images, force feedback, sounds) which help operators providing information on the steps to follow to accomplish the desired task.

More here.
Aims:
Restoration, Training
Techonologies:
Telepresence, Haptics, Web communication