Arts, Cultural heritage and Education: ACE Group

Contact person:  m.carrozzino 'at' sssup.it

 

OVERVIEW

Cultural Heritage is an important resource for any country from several perspectives, not least the economic one. Whether it deals with paintings, sculptures, monuments or other artifacts, wear and tear of time raises questions about restoration, conservation and fruition issues. Some of these questions may find an answer in the technological solutions provided by technical-scientific research. Virtual Heritage is a term being coined for the use of Virtual Environments and other digital techniques to reconstruct and preserve historical monuments and artifacts. Its applications are numerous, starting from conservation (virtual reconstructions of monuments or art works altered or destroyed by time or human actions) to promotion (through a compelling and interactive technology), to fruition (virtual expositions difficult or impossible to actually realize) to communication (acting as a powerful storytelling mean). In latest years PERCRO developed a large numbers of applications related to Virtual Heritage, making use of different technological solutions, involving immersive environments and high-level user interaction. Besides EU projects elsewhere described, like PUREFORM and CREATE, a number of local projects have been carried out which are hereby described.

The ACE group at PERCRO works also with the application of Virtual Environments to Education, in particular dealing with Interactive Digital Storytelling methodologies and Serious Games applied to learning.

All the described projects, with the exception of non-interactive movies, have been developed using the XVR technology.

 

ACE PROJECTS

Virtual Museums Museum of the Pure Form Virtual Museum of Sculpture Artistic Craftsmanship in Lucchesia FIRB Archaeology Virtual Museum of Etrusks
Virtual Museum of Noh Masks 3D Reconstructions Monumento al Descamisado On the track of Michelangelo Camposanto Monumentale di Pisa Virtual Livorno
The Legend of the True Cross La Vittoria di Lucio Fontana Lucca Romana 2D to 3D Virtual Turandot Museo Fattori
Pietra Naturale La Resurrezione La Rotonda di Palmieri Web 3D Piazza dei Miracoli Rome in Egypt
Arringatore Web 3D Visualization ReDress Museum ISEE Architectural Walkthroughs MASP 2006
MASP 2007 Palazzo Boccella Education Digital Storytelling Piccolo Principe Pencil
Information Landscapes Cubetti Playing with Science San Piero a Grado Museum of Graphic Arts Fables of Fedro
Various Crowd Predictor Vicom XMARLiTe Polittico di Simone Martini Art and Science

Virtual Museums


The Museum of Pure Form (2004)
The Museum of Pure Form is a virtual reality system where visitors can interact with digital models of sculptures through the sense of touch.
The project, ended in 2003, aimed at the creation of a virtual gallery of digital sculptures where to carry out the exploration of new paradigms of fruition by visual and tactile interaction with the sculptures, allowing also visually impaired users to access artworks.
The project provided also a web site with structured documents including multimedia data.
Several permanent installations have been realized across Europe, notably in England, Spain and Sweden.

A permanent installation is hosted at Museo dell'Opera del Duomo, in Pisa.

More here
or on the MPF website.
Aims:
Preservation, Fruition, Documentation
Technologies:
Haptics, CAVE, 3D Scan, Interactive Web 3D

 

The Virtual Museum of Sculpture of Pietrasanta (2005)
This system extends the methodology applied in the MPF to a similar context but with its own peculiarities.
The result is the installation of a Virtual Museum which hosts sculptures scattered all around the world in the same shared space (a stylized square resembling the Cathedral Square of Pietrasanta, the “city of marble and artists” where the sculptures were realized.
The virtual gallery is presented on an extra-wide stereoscopic cylindrical screen (ratio 12:3) which allows for a panoramic and immersive exploration of the virtual environment.
A permanent installation is hosted at Associazione Industriali, in Pietrasanta (LU).

More here.

Video
here.
Aims:
Preservation, Fruition, Divulgation
Technologies:
Panoramic Powerwall, 3D Scan

 

Artistic Craftsmanship in Lucchesia (2009)
The idea of creating a multimedia platform to communicate the Artistic Craftsmanship in Lucchesia was born in order to keep alive activities which have contributed in defining this country in terms of history, culture, peculiarity and quality of its products. Artistic Craftsmanship is considered to all intents and purposes an important part of Cultural Heritage. This platform offers then a contribution to preserve this heritage and its memory, by means of a virtual experience inside the processes and the places where bronze sculptures are made. Users can follow from the beginning how such an artwork is created, dwelling on each step of the creation process and analyzing in details the main points. 

Video here.
Aims:
Preservation, Fruition, Edutainment
Technologies:
Interaction, 3D Scan, Multimedia, Video

 

FIRB Archeologia (2009)
The objective of this project, using the competences of five unities of complementary researches in a synergy between archaeology and sciences, has been focused on three central moments of the global archaeological experience, the micro-relief and intra-stratigrafico, the extensive monumental relief plane-volumetrico and the virtual musealization, individualized through three cases of study: the tomb of Huy at Tebe Ovest, the monumental zone of the temple of Medinet Madi in the Fayum, both in Egypt, and the site of Khor Rori in Oman.
The results of the different operations of relief on sites and objects related to the different archaeological contexts, have been used for the fruition in a projected virtual environment.

More here.
Aims:
Preservation, Fruition, Documentation
Technologies:
Haptic Interfaces, 3D Scan, Powerwall

 

Museo Virtuale Etrusco (2005)
The application allows to interactively navigate an old etrusk tomb along with several specimen thereby contained.
Specimen 3D models were realized using laser scanner Technologies and subsequently simplified using detail recovering techniques in order to be suitable for real-time rendering whilst preserving their main visual features.
Moreover, the application also simulate the effects of time, showing how the accumulation of dust and minor damages alter the appearance of objects.

Video here.
Aims:
Fruition, Divulgation
Technologies:
Interactive Web 3D, 3D Scan

 

Virtual Museum of Noh Masks (2009)
Noh Masks 
This project objective is to provide a platform for spreading the essence of the art of Noh to the world. The Noh play deserves recognition especially for its value as a living tradition that can be enriched through the use of emerging Technologies. Through these activities, we hope we can carry on the tradition of Noh to the next generation in the true form of “the subtle and profound”, as the Noh-theater has been traditionally defined. In the web application you will explore a database allowing the interactive visualization of digitized Noh-masks. Observe the motion of the Noh-masks to explore their expressive potential.

Made in collaboration with Hosei University, Tokyo.

More here.
Aims:
Preservation, Fruition, Divulgation
Technologies:
3DScan, Interactive Web 3D

 

3D Reconstructions

 

Monumento al Descamisado (2008)
This project aims to expand the Virtual Museum of Sculpture of Pietrasanta with the insertions of new contents, in particular related to one of the most famous local artists, Leone Tommasi, operating in the middle of XX century. The reconstructed artwork is a monument, commissioned by the former Argentina president Peron and never realized, which was to be one of the greatest in the world, rivaling the Statue of Liberty and the Christ the Redeemer in Rio.
The application will also describe the challenging documental research about historical, architectural and artistic facts with an interactive narration based upon the Information Landscapes paradigm (see below).

Video here.
Aims:
Preservation, Fruition, Divulgation
Technologies:
Panoramic Powerwall, 3D Scan

 

On the tracks of Michelangelo (2009)
This project focuses the integration of an educational path describing the historical period related to the presence of Michelangelo in Pietrasanta and to the impulse that this presence gave to the extraction activities aimed to provide the great artist with the valuable marble needed to build the S.Lorenzo church façade, in Florence. By making these somehow misknown historical facts to come out, it is expected, beyond the intrinsic educational value, to stimulate into visitors the desire of personally seeing the described places in such a way to feed novel cultural paths and, consequently, tourist flows.

Aims:
Fruition, Edutainment
Technologies:
Interactive Rendering,  Multimedia, Video

 

Camposanto Monumentale (1999)
The project produced a 3D reconstruction of  Camposanto Monumentale (Monumental Cemetery) of Pisa, integrated with a multimedia database including the documentation historical-conservative of the structure. Initially conceived and used as a support tool for the design and the management of the structure restoration, it is today used not only as a powerful interface to the Information System of Piazza del Duomo in Pisa but also as a divulgation tool allowing a 4D interactive visit of the monument, in space and time.

A permanent installation is hosted at Museo delle Sinopie, in Pisa.

Video
here.
Aims:
Fruition, Documentation, Interface to database
Technologies:
Powerwall, Photorealistic interactive rendering

Livorno Virtuale (2006)
On the occation of the 400th anniversary of the foundation of the city of Livorno, a multimedia exhibition has been held in summer 2007 at Granai di Villa Mimbelli and at Fortezza Nuova, in Livorno. The exhibition included a virtual reality stereoscopic installation showing the development of Livorno starting from its foundation to the XVIII century, with a photorealistic level of detail for the main urban components.
The success of the exhibition pushed toward a prosecution of the project which is foreseen to cover the remaining historical period up to nowadays.

More here (Italian only).

Video here.
Aims:
Fruition, Divulgation
Technologies:
Powerwall, Photorealistic rendering

 

The Legend of the True Cross (2008)
The project was about the 3D reconstruction of the Cappella Maggiore in Arezzo, frescoed by Piero della Francesca. Originally  developed by Princeton University using the VRML technology, it was ported to the XVR environemtn in order to allow a better visual realism and interaction, on the occasion of the ECVP 2007-Renaissance Vision Conference held in Arezzo on August 2007.

More on the Legend of true cross at Princeton website and here.

Demo here.

Made in collaboration with prof. Marilyn Lavin and Kirk Alexander, Princeton University.
Aims:
Dissemination, Documentation, Education
Technologies:
Interactive Web 3D

 

La Vittoria di Lucio Fontana (2010)
La Vittoria
La Vittoria (Victory),  enormous sculpture in white chalk, was realized by Lucio Fontana on the occasion of the VI Triennale di Milano in 1936. As many of the events of that age, the artwork was build in order to hit the audience but not to last: the sculpture was eventually destroyed at the end of the exposition.
PERCRO has virtually reconstructed a digital model of the scultpure based on archived photographs, the only visual material available. The model has then been exhibited in a dedicated eventduring the XIV Biennale Internazionale di Sculutra di Carrara  inside an immersive stereoscopic installation.


More here (italian only).
Aims:
Fruition, Preservation
Technologies:
Photorealistic Rendering, Powerwall

 

3D of Lucca Romana (2009)
Lucca Romana
This web-based application allows to interactively navigate a 3D map of the town of Lucca, putting particular care to the visualization of the portions of the city dating back to the ancient roman town. The overimposion of several map layers allow users to understand the changes which the town has undergone during centuries. The 3D navigation is hosted in the website of LUCA, a research project aimed to the dissemination of the knowledge related to the Roman Lucca.

Made in collaboration with Lorenza Camin, IMT Lucca.

Demo here.
Aims:
Dissemination, Documentation, Interface to Database
Technologies:
Interactive
Web3D

 

2D to 3D

 

 

A virtual travel in the Turandot sets (2006)
On the occasion of the 80th anniversary of the first representation of Giacomo Puccini's Turandot, a non-interactive Virtual Reality panoramic installation was realized in the context of the exhibition "Giacomo Puccini e Galileo Chini: tra musica e favola dipinta", held in Villa Borbone, Torre del Lago (LU) during summer 2006.
The multimedia installation allowed to "recover and divulgate the fundamental unity of opera elements" (singing, sound and images).
The system is composed by a panoramic screen (ratio 12:3) showing a 3D model of the original sets as represented in the original sketches of Galileo Chini, Turandot's scenographer, and by two transparent screens showing holograms-like images of the actors playing the most famous arias.

More here (Italian only).

Video
here.
Aims:
Fruition, Documentation, Edutainment
Technologies:
Panoramic screen, Transparent screen
 

Museo Fattori (2000)
This application consists in an interactive navigation in a virtual environment illustrating life and works of Giovanni Fattori, one of the leaders of the Italian "Macchiaioli" painters.
The virtual environment is a semi-abstract one, where all the components (several platforms, floating above the sea, each one showing a set of sketches, paintings, and other works of the author, connected with bridges that realize a guided path) are 3D models retrieved by pictorial elements extracted from Fattori's paintings.
This realize a meta-environment where the artistic elements are, at the same time, container and content.
 
The application was demonstrated in an exhibit hel at Museo Fattori, in Villa Mibelli (Livorno) on September 2000.
 
The online version is available here.
Aims:
Fruition, Divulgation
Technologies:
Interactive Web 3D, Non-Photorealistic Rendering

 

Pietra Naturale (2007)
This high-resolution stereoscopic movie has been showed in two exhibits (Build-Up 2007 in Milan and Marmomacc 2007 in Verona) with a non-interactive stereo Powerwall.
The virtual environment is inspired to a famous series of De Chirico paintings ("Piazza d'Italia"). Its components are used to illustrate different types and qualities of Italian stones and marbles.

Video here.
Aims:
Fruition, Promotion, Advertising
Technologies:
Powerwall, Non-Photorealistic Rendering


La Resurrezione (2010)
La Resurrezione
La Resurrezione is a virtual reconstruction of the scene depicted in the famous Piero della Francesca's painting "Resurrection",  housed in the Museo Civico of SanSepolcro (Tuscany) the artist's hometown. The reconstruction has been carried out in the context of the St@rt research project in ordert to build a tool to be used for education (to show the use of perspective) and for study (the lighting of the scene may be helpful to better understand the original placemente of the painting).
The virtual reconstruction was showed first in a workshop fully dedicated to the investigations carried out about this masterpiece, and held in SanSepolcro in February 2011.


Aims:
Education, Study
Technologies:
Interactive Web 3D


La Rotonda di Palmieri (1999)

La Rotonda di Palmieri
In this work we have realized a Virtual Reality Platform for the presentation and the navigation of 3D models reconstructed from artistic paintings. We have investigated the employment of computer graphic Technologies as an instrument for the transposition of pictorial works. A particular attention has been paid to the modelling aspects, to the performances constraints and to the architectural design. The reconstructed painting is La Rotonda di Palmieri, by Giovanni Fattori.


More here.
Aims:
Fruition, Divulgation
Technologies:
Interactive Web 3D, Non-Photorealistic Rendering

 

 

Web 3D

 

Camposanto Monumentale (2001)
The project aimed to the creation of an website, subdivided in one section for professional users and one for general public, hosting a complete documentary data-base and an interactive VR application enabling the 4D visit to Piazza. The website has become an environment for discussion and scientific knowledge dissemination for schools and general public, by means of a multimedia system aimed to safeguard, exploit, manage and provide information about Piazza dei Miracoli (Pisa, Italy) and its monuments.   The VR application is hosted on the Piazza website, or accessible in the multimedia room at Museo dell'Opera, Pisa.

Video here.


Aims:
Fruition, Documentation, Divulgation
Technologies:
Interactive Web 3D

 

Rome in Egypt (2006)
This project, funded by the Italian Ministry for University and Research (MIUR) in 2004-2005, aims to provide a repertory of Roman temples in Egypt by means of a website acting as a multimedia research tool to make available, thanks to the Internet flexibility, plans, photographs, drawings, space oriented and navigable maps and links.
The website contains a VR section where it is possible to interactively navigate in a semi-abstract virtual environment composed of a map of the archeological site and several photographs of the same site which are placed onto the map in their correct  location, so as to realize an interactive slideshow providing also geographical information.

More
here.


Aims:
Fruition, Conservation,/span>
Technologies:
Interactive Web 3D, Information Landscape


L'Arringatore ((2010)
Arringatore
This is one of the interactive sections of the website realized for the communication of the activities of the St@rt reserach project. In this section users can interactively explore a 3D model (scanned by ISTI-CNR) of the bronze sculpture of Arringatore and select well-defined interactvie hotspots that trigger the visualization of additional information related to the artwork, to the diagnostic and to the surveys carried on in the framework of the project.



Aims:
Restoration, Divulgation
Technologies:
3D Scan, Interactive Web 3D

 

Web3D for Cultural Heritage (2010)

Web3D
This research, carried on in the framework of the St@rt research project, aims to analyze the various forms used to represent cultural contents through Web3D Technologies. The research has eventually lead to identify the most used and effective approaches for user interaction and to convey cultural information. After a thorough research of the state of the art of these applications, a series of examplary micro-applications has been realized in order to evaluate the identified guidelines and to establish a valid methodology.


Made in collaboration with Nicoletta Bruno, Università di Pisa.

More here.
Aims:
Dissemination, Communication, Divulgation
Technologies:
Interactive Web 3D

 

ReDress Museum (2009)
ReDress Museum
The project dealt with the development of an innovative approach  to enable the general public to access a relevant subset of database information related to of collections of historical costumes. In this regard an experimental 2D/3D graphical interface was developed to access a SIS (Spatial Information System) based on a 3D dress model acquired through laser scanners.

Made in collaboration with Giovanna Tennirelli, IMT Lucca


Aims:
Communication, Dissemination, Interface to Database
Technologies:
Interactive Web3D, Multimedia

 

ISEE (2008)
ISEE
The basic idea of ISEE is to allow retrieving information by just looking around in a 3D environment, as moving and looking at the world is the main modality we use to gather information from it.  An innovative aspect of the ISEE approach is represented by our definition of spatial relevance of information depending on the position/orientation in the 3D space, and allows for an intuitive interface.  

Made in collaboration with Laura Pecchioli, IMT Lucca

More here.

Video here.


Aims:
Interface to Database
Technologies:
Interactive Web3D, Database Access


Architectural Walkthrough


MASP 2006
The project aimed to interactively visualize a 3D model representing the proposal of renovation of the architectural complex of Maggiano, Lucca (formerly an asylum) as resulting from an architecture competition organized in the framework of a master course.
The installation, exhibited during Spring 2007 at Complesso Monumentale di San Micheletto, Lucca, was composed by a stereo Powerwall and an interaction device used to explore the external and the internal components of the complex.
 

More on the Masp 2006 website (Italian only).

Aims:
Fruition, Urban Planning, Architectural Walkthrough
Technologies:
Powerwall, Interactive real-time rendering

 

MASP 2007
The project aimed to interactively visualize a 3D model representing the proposal of renovation of the architectural complex of Mercato del Carmine, Lucca as resulting from an architecture competition organized in the framework of a master course.
The installation, exhibited during Spring 2008 at Complesso Monumentale di San Micheletto, Lucca, was composed by a stereo Powerwall and an interaction device used to explore the external and the internal components of the complex.
 
More on the Masp 2006 website (Italian only).

Aims:
Fruition, Urban Planning, Architectural Walkthrough
Technologies:
Powerwall, Interactive real-time rendering

 

Palazzo Boccella (2007)
The project aimed to interactively visualize a 3D model representing the proposal of renovation of Palazzo Boccella, an medieval building located in S.Gennaro (LU). Palazzo Boccella will host a multimedia Museum of the Territory which will constitute a bridge between ancient traditions and new technologies. 
The first step has been to realize an interactve walkthrough in the "future", as the building is still under heavy renovation, and will be followed by the actual realization of the Museum.
 

Aims:
Fruition, Architectural Walkthrough
Technologies:
Powerwall, Interactive real-time rendering

 

Education


Digital Storytelling in the classroom (2009)
In the latest years there is a clear trend towards creating richer educational opportunities for schools in order to increase childrens participation. Constructivism and technology represent an important combination to define innovative educational courses. Storytelling is the fundamental link to convey the use of technology in didactic paths purposely conceived and structured for children, exploiting their natural fondness for using elements of their everyday culture and communication. Starting from texts and stories, selected based on their age, children learn how to interpret and translate into images the content they wish to communicate, building the storyboard of their digital tale and using their creativity on texts, images and other components in order to realize a multimedia application

Video
here.
Aims:
Education
Technologies:
Digital Storytelling, Interactive Web3D

 

Il Piccolo Principe (2005)
Computer-based applications using visualization, modeling, simulation and 3D graphics have proved to be powerful tools for teaching many subjects.  In this direction we took care of a project oriented to graphics and interactivity. We merged children’s creativity with a didactic path using technology not only to build an edutainment application, but also to organize a specific educational project protocol, with the final purpose of creating an interactive narrative application where the children assumes the role of coauthors.
In fact the application, inspired to Saint Exupery's Little Prince, makes use of a virtual environment built based on children drawings and voices.
 

Aims:
Education
Technologies:
Digital Storytelling, Interactive Web3D

 

Pencil (2006)
This application has been realized for the Institute and Museum of History of Science of Florence inside the European Project Pencil. The life of Galileo Galilei is presented under four different aspects: time, space, people and instruments. The overall structure of his life is represented in a semi abstract 3D space using the metaphor of planes connected by staircases. This space is supported by a database that stores the entities, their representation and their relationships allowing a flexible reorganization of the space depending on the content Each aspect of Galileo’s life is represented by an entity in the space and it is associated with a detailed description provided by an overlayed web page. A particular interesting case is the instruments section, which contains also three-dimensional representations of some of  them.

More here.
 

Aims:
Documentation, Divulgation
Technologies:
Interactive Web3D, Information Landscape


Information Landscapes (2002-2011)
Information Landscapes are abstract or semi abstract VEs which exploit the 3D space to map semantic relationships among data into spatial relationship. The reader virtually moves through passages of texts, which are placed within a digitally constructed 3D environment. In time ILs evolved into Multimedia Information Landscapes, which enable exploring different types of contents (including music, video etc.) using the IL navigation metaphor. Possible variants regard the metaphor itself (free navigation vs. guided/semi-guided exploration), the VE authoring method (pre-built vs. dynamically built), the VE type (abstract vs. realistic).
Several ILs have been developed at PERCRO, inspired to artworks like Dante's Inferno, Galileo's Sidereus Nuncius, Saint Exupery's Little Prince and others.

More here.

Demos here.
Aims:
Various
Technologies:
Information Landscape

 

Cubetti (2004)
Cubetti
This project has been realized together with Opera Primaziale Pisana. We were asked to examine how the visits of the elementary schools were paid in the context of the Museo delle Sinopie, a museum hosted in the square. Following this analysis we have created a game aimed to complete the classical path of museum visits, experimented with various groups of children. The game is conceived for a quick usage, at the end of the visiting path, as a way to easily fix in children’s minds concepts already illustrated, as an aid to the traditional didactics easily portable also to mobile devices because of its “light” nature.

Demo here.
Aims:
Education
Technologies:
Interactive Web 3D, Serious Games

 

Playing with Science (2004)
Giocare con la Scienza
Playing with Science is dedicated to the world of the scientific experiments. The application is based on the 3D reproduction of a real laboratory, where children can interact with all the elements needed to realize a series of experiments, organized in scientific categories. Experiments simulated in the game can be performed in a safe and playful environment, with the opportunity to iterate the experience all the times needed to master methods and concepts.

Demo
here.
Aims:
Education
Technologies:
Interactive Web 3D, Serious Games


San Piero a Grado (2010)
San Piero a Grado
San Piero a Grado is a modular program, exploiting multidisciplinary competencies,  involving schools. The result is a 3D interactive application telling the story and the art of a basilica in the nearby of Pisa (Italy), the church of San Piero a Grado, masterpiece of the Italian romanic architecture. The church presented a remarkable bell tower, destroyed by the world war two bombings. Works for the rebuilding of the bell tower have recently started, with a perceptible enthusiasm in the local people leading also the local schools to highlight the event in order to better acquaint citizens with the knowledge of their own territory.
Aims:
Education
Technologies:
Interactive Web 3D


Museum of Graphic Arts (2008)
Arti Grafiche
This Information Landscape, realized in the context of the Museum of Graphic Arts, means to spread the knowledge about graphic artworks tied to the region of Lucca. Particular care is devoted to the communication of graphics techniques according to an adaptive paradigm targeting multiple segments of audience.

Made in collaboration with Veronica Neri, IMT Lucca.

More here.

Demo
here.
Aims:
Education, Communication, Divulgation
Technologies:
Information Landscapes


Fables of Phaedrus (2008)
Fedro
The objective of this program is to narrate a selection of fables of Phaedrus by means of Information Landscapes. Children involved in the experience were 11 years old. Starting from children's drawings representing the fables’ main characters, students have realized simple 3D shapes to be subsequently inserted in the IL. Children were then divided in groups, each responsible of a particular fable; once all the microworlds of the fables had been created, they were integrated in the IL container, realizing also the connections among them in order to allow the interactive exploration of the complete space.
Aims:
Education
Technologies:
Information Landscapes


Various



Crowd Predictor
(2007)
The project aims to investigate the impact of crowds dynamics in the analysis of risks reduction in emergency circumstances, especially in the case of well-known sites which are particularly subjected to tourism and, consequently, extremely crowded. Crowd behavior simulation is used to plan different routes in order not only to evacuate visitors, which represent the main priority, but also to evacuate artworks and other cultural assets.

Made in collaboration with Veronica Piacentini, IMT Lucca.

Aims:
Urban Planning, Risk Management, Training
Technologies:
3D real-time rendering, Virtual Crowds, Behaioural algorithms

 

VICOM (2005)
VICOM project aims to investigate Technologies enabling services of Virtual Immersive Telepresence based on integrated networks of different type (such as wireless sensors networks, ad-hoc networks, mobile networks etc.).
The project eventually lead to the development of several functional demonstrators. One of the realized scenarios deals with telerestoration, which allows to virtually train restoration operators on digital copies of artworks, by means of a series of multimodal information (2D/3D images, force feedback, sounds) which help operators providing information on the steps to follow to accomplish the desired task.

More here.

Aims:
Restoration, Training
Technologies:
Telepresence, Haptics, Web communication

 

XMARLiTe (2010)
XMARLiTe
XMARLiTe is a Mobile Augmented Reality application, built on a XVR porting  on the Android Platform, aiming to demonstrate the feasibility of a tool to provide an augmented vision of the Cathedral Square in Pisa, where 3D digital images of the monuments in the past ages are overimposed on their real counterparts acquired by a handeld device camera. The semi-augmented mode enables instead visualising additional text information on top of real monuments.

Aims:
Information, Communication
Technologies:
Mobile Augmented Reality



Polittico di Simone Martini (2011)
XMARLiTe
On the occasion of the beginning of the restoration works for the Simone Martini's Polittico, hosted at San Matteo Museum in Pisa,  a multimedia installation has been realized with the purpose of temporary substituting the artwork and of providing information about it and its restoration.
The installation is made up of a large panoramic screen displaying a FullHD digital representation of the artwork which visitors can interact with by means of a touch console displaying also several layers of information. Special multimedia content are displayed on the main screen.

Made in collaboration with Mnemosyne and VRMedia s.r.l.

Aims:
Information, Education
Technologies:
Immersive visualization, Touch Screen


Art and Science (2011)
XMARLiTe
The University Anatomical Museum of Pisa stores medical, anatomical and anthropological collections; we focus on how multimedia can improve its accessibility, communication aspects and offer to public new fruition tools. An analysis has been conducted on visitors experience inside the Museum, to investigate their feedbacks and the main aspects concerning the approach to scientific collections. After that, at PERCRO Laboratory we developed two interactive application based on specific parts of the Museum collections. Different objects have been linked through interactive applications, so to offer complementary contents and information in addition to the exhibition. This is an ongoing project, that will last until 2012.

Made in collaboration with University Anatomical Museum of Pisa.
Aims:
Fruition, Communication
Technologies:
Information Landscapes, Web 3D